#ifndef CLIENT_H #define CLIENT_H #include "ssh_server.h" /* for client_t */ /* Send `len` bytes to the client over its SSH channel. Serialised on * client->io_lock so concurrent senders don't interleave. Returns 0 on * success, -1 if the channel is gone or a partial write fails. */ int client_send(client_t *client, const char *data, size_t len); /* Queue an audible bell for the client's own session loop to send. This * avoids writing to another client's SSH channel from the sender's thread. */ void client_queue_bell(client_t *client); /* Send one queued bell, if present, from the client's own session loop. * Returns 0 when no bell was pending or it was written successfully. */ int client_flush_pending_bells(client_t *client); /* printf-style wrapper around client_send(). The formatted string must * fit in 2048 bytes; truncation or encoding errors return -1. */ int client_printf(client_t *client, const char *fmt, ...); /* Reference counting for safe cross-thread cleanup. * * Lifecycle: bootstrap_run() creates the client_t with ref_count = 1 * (the "main" ref), then adds a second ref before installing the channel * callbacks (the "callback" ref) so the client outlives any in-flight * eof / close / window-change callback invocation. The interactive * session releases both refs in its cleanup path; the final release * frees the SSH session, channel, callback struct, and the client_t. */ void client_addref(client_t *client); void client_release(client_t *client); /* Install the post-bootstrap channel callbacks (window-change, eof, close) * that target this client_t. Caller MUST have already added one * client_addref() to keep the client alive across in-flight callback * invocations; the matching client_release() happens during cleanup in * input_run_session(). Returns 0 on success, -1 on failure (in which * case the caller still owns both refs and must release them). */ int client_install_channel_callbacks(client_t *client); #endif /* CLIENT_H */