init index and upload the scripts of minecraft

This commit is contained in:
m1ngsama 2025-10-28 11:13:41 +08:00
commit 3bafd84230
10 changed files with 632 additions and 0 deletions

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```bash
# Structure
minecraft/
├── automatic/
│ ├── deploy.sh # 主部署脚本
│ ├── download-mods.sh # 下载 mods 脚本
│ ├── logger.sh # 日志模块
│ ├── requirements.txt # mods 列表
│ └── server.properties # 服务器配置
└── mods/ # 下载的 mods由脚本管理
```

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#!/bin/bash
# 加载日志模块
source "$(dirname "$0")/logger.sh"
# 配置变量
SCRIPT_DIR="$(cd "$(dirname "$0")" && pwd)"
PROJECT_ROOT="$(cd "$SCRIPT_DIR/.." && pwd)"
MODS_SOURCE_DIR="$PROJECT_ROOT/mods"
SERVER_TARGET_DIR="$HOME/repo/mc-fabric"
BACKUP_DIR="$SERVER_TARGET_DIR/backups"
# 初始化日志
main init
log_start "Minecraft 服务器自动化部署"
START_TIME=$(date +%s)
log_info "=== Minecraft 服务器自动化部署 ==="
log_info "脚本目录: $SCRIPT_DIR"
log_info "项目根目录: $PROJECT_ROOT"
log_info "Mods 源目录: $MODS_SOURCE_DIR"
log_info "服务器目标目录: $SERVER_TARGET_DIR"
# 检查目录是否存在
check_directories() {
log_info "检查目录结构..."
if [[ ! -d "$MODS_SOURCE_DIR" ]]; then
log_warning "Mods 源目录不存在,创建: $MODS_SOURCE_DIR"
mkdir -p "$MODS_SOURCE_DIR"
fi
if [[ ! -d "$SERVER_TARGET_DIR" ]]; then
log_error "服务器目标目录不存在: $SERVER_TARGET_DIR"
log_error "请先创建服务器目录或修改 SERVER_TARGET_DIR 变量"
exit 1
fi
log_success "目录检查完成"
}
# 备份现有 mods
backup_existing_mods() {
local backup_name="mods-backup-$(date +%Y%m%d-%H%M%S)"
local target_mods_dir="$SERVER_TARGET_DIR/mods"
if [[ -d "$target_mods_dir" && "$(ls -A "$target_mods_dir" 2>/dev/null)" ]]; then
log_info "备份现有 mods..."
mkdir -p "$BACKUP_DIR"
if tar -czf "$BACKUP_DIR/$backup_name.tar.gz" -C "$SERVER_TARGET_DIR" "mods"; then
log_success "Mods 备份完成: $backup_name.tar.gz"
# 统计备份信息
local file_count=$(find "$target_mods_dir" -name "*.jar" | wc -l)
local total_size=$(du -sh "$target_mods_dir" | cut -f1)
log_info "备份内容: $file_count 个 mods 文件, 总大小: $total_size"
else
log_error "Mods 备份失败"
return 1
fi
else
log_info "没有现有的 mods 需要备份"
fi
}
# 下载 mods如果需要
download_mods_if_needed() {
log_info "检查 mods 下载状态..."
local mods_count=$(find "$MODS_SOURCE_DIR" -name "*.jar" | wc -l)
if [[ $mods_count -eq 0 ]]; then
log_warning "未找到任何 mods开始下载..."
if [[ -f "$SCRIPT_DIR/download-mods.sh" ]]; then
if "$SCRIPT_DIR/download-mods.sh"; then
log_success "Mods 下载完成"
else
log_error "Mods 下载失败"
return 1
fi
else
log_error "下载脚本不存在: $SCRIPT_DIR/download-mods.sh"
return 1
fi
else
log_success "发现 $mods_count 个 mods 文件,跳过下载"
# 显示 mods 列表
log_info "当前 mods 列表:"
find "$MODS_SOURCE_DIR" -name "*.jar" -exec basename {} \; | while read mod; do
log_info " - $mod"
done
fi
}
# 部署 mods 到服务器
deploy_mods() {
log_info "部署 mods 到服务器..."
local target_mods_dir="$SERVER_TARGET_DIR/mods"
# 创建目标 mods 目录
mkdir -p "$target_mods_dir"
# 清空目标目录(在备份之后)
if [[ -d "$target_mods_dir" ]]; then
log_info "清空目标 mods 目录..."
rm -f "$target_mods_dir"/*.jar
# 检查是否清空成功
local remaining_files=$(find "$target_mods_dir" -name "*.jar" | wc -l)
if [[ $remaining_files -ne 0 ]]; then
log_warning "$remaining_files 个文件未能删除,可能是正在被使用"
fi
fi
# 复制新的 mods
log_info "复制 mods 文件..."
local copied_count=0
for mod_file in "$MODS_SOURCE_DIR"/*.jar; do
if [[ -f "$mod_file" ]]; then
local filename=$(basename "$mod_file")
if cp "$mod_file" "$target_mods_dir/"; then
log_success "复制: $filename"
((copied_count++))
else
log_error "复制失败: $filename"
fi
fi
done
if [[ $copied_count -eq 0 ]]; then
log_error "没有成功复制任何 mods 文件"
return 1
fi
log_success "Mods 部署完成: 成功复制 $copied_count 个文件"
# 验证部署
local deployed_count=$(find "$target_mods_dir" -name "*.jar" | wc -l)
log_info "服务器 mods 目录现有文件: $deployed_count"
}
# 部署服务器配置
deploy_server_config() {
log_info "部署服务器配置..."
local config_source="$SCRIPT_DIR/server.properties"
local config_target="$SERVER_TARGET_DIR/server.properties"
if [[ -f "$config_source" ]]; then
if cp "$config_source" "$config_target"; then
log_success "服务器配置部署完成"
# 显示配置差异(如果有旧配置)
if [[ -f "${config_target}.old" ]]; then
log_info "配置变更摘要:"
diff -u "${config_target}.old" "$config_target" | head -20
fi
# 备份旧配置
if [[ -f "$config_target" ]]; then
cp "$config_target" "${config_target}.old"
fi
else
log_error "服务器配置部署失败"
fi
else
log_warning "未找到服务器配置文件: $config_source"
fi
}
# 检查服务器状态
check_server_status() {
log_info "检查服务器状态..."
# 检查服务器进程
if pgrep -f "fabric-server-mc" >/dev/null; then
log_warning "检测到服务器正在运行,部署后需要重启服务器"
SERVER_RUNNING=true
else
log_info "服务器当前未运行"
SERVER_RUNNING=false
fi
# 检查关键文件
local essential_files=(
"$SERVER_TARGET_DIR/eula.txt"
"$SERVER_TARGET_DIR/server.properties"
"$SERVER_TARGET_DIR/fabric-server-mc.1.21.1-loader.0.17.2-launcher.1.1.0.jar"
)
for file in "${essential_files[@]}"; do
if [[ -f "$file" ]]; then
log_success "存在: $(basename "$file")"
else
log_warning "缺失: $(basename "$file")"
fi
done
}
# 显示部署摘要
show_deployment_summary() {
log_separator
log_success "=== 部署完成摘要 ==="
local deployed_mods=$(find "$SERVER_TARGET_DIR/mods" -name "*.jar" | wc -l)
local source_mods=$(find "$MODS_SOURCE_DIR" -name "*.jar" | wc -l)
log_info "部署的 mods 数量: $deployed_mods"
log_info "源 mods 数量: $source_mods"
log_info "备份位置: $BACKUP_DIR"
if [[ "$SERVER_RUNNING" == "true" ]]; then
log_warning "⚠️ 服务器正在运行,需要重启以应用更改"
log_info "重启命令: cd $SERVER_TARGET_DIR && ./boot.sh stop && ./boot.sh start"
else
log_info "启动服务器: cd $SERVER_TARGET_DIR && ./boot.sh start"
fi
log_info "查看服务器日志: tail -f $SERVER_TARGET_DIR/logs/latest.log"
}
# 主部署流程
main_deployment() {
log_info "开始自动化部署流程..."
# 执行各个步骤
check_directories
check_server_status
backup_existing_mods
download_mods_if_needed
deploy_mods
deploy_server_config
log_success "所有部署步骤完成"
}
# 执行部署
if main_deployment; then
END_TIME=$(date +%s)
DURATION=$((END_TIME - START_TIME))
show_deployment_summary
log_end 0 "$DURATION"
show_log_location
else
log_error "部署过程中出现错误"
log_end 1
exit 1
fi

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#!/bin/bash
# 加载日志模块
source "$(dirname "$0")/logger.sh"
MODS_FILE="./requirements.txt"
MODS_DIR="./data/mods"
# 初始化日志
main init
log_start "Minecraft 1.21.1 Fabric Mods 下载"
START_TIME=$(date +%s)
mkdir -p $MODS_DIR
log_info "开始下载 Minecraft 1.21.1 Fabric mods..."
log_info "Mods 文件: $MODS_FILE"
log_info "目标目录: $MODS_DIR"
# 测试网络连接
log_info "测试 Modrinth API 连接..."
if ! curl -s "https://api.modrinth.com/v2/project/fabric-api" >/dev/null; then
log_error "无法连接到 Modrinth API请检查网络"
exit 1
fi
log_success "API 连接正常"
download_mod() {
local project_slug="$1"
local mod_name="$2"
log_info "正在处理: $mod_name ($project_slug)"
# 获取项目信息
project_info=$(curl -s "https://api.modrinth.com/v2/project/$project_slug")
if [[ $? -ne 0 || -z "$project_info" ]]; then
log_error "无法获取项目信息: $project_slug"
return 1
fi
# 获取版本信息
versions_url="https://api.modrinth.com/v2/project/$project_slug/version?game_versions=%5B%221.21.1%22%5D&loaders=%5B%22fabric%22%5D"
log_info "获取版本信息..."
versions_response=$(curl -s "$versions_url")
if [[ $? -ne 0 || -z "$versions_response" ]]; then
log_error "无法获取版本信息"
return 1
fi
# 检查是否返回空数组
if [[ "$versions_response" == "[]" ]]; then
log_warning "没有找到 1.21.1 Fabric 版本的 $mod_name"
return 1
fi
# 提取最新版本的信息
filename=$(echo "$versions_response" | grep -o '"filename":"[^"]*"' | head -1 | cut -d'"' -f4)
download_url=$(echo "$versions_response" | grep -o '"url":"[^"]*"' | head -1 | cut -d'"' -f4)
if [[ -z "$filename" || -z "$download_url" ]]; then
log_error "无法解析下载信息"
return 1
fi
log_info "文件名: $filename"
log_info "下载链接: $download_url"
# 下载文件
log_info "下载中..."
if curl -L -o "$MODS_DIR/$filename" "$download_url"; then
file_size=$(stat -c%s "$MODS_DIR/$filename" 2>/dev/null || stat -f%z "$MODS_DIR/$filename" 2>/dev/null)
if [[ $file_size -gt 1000 ]]; then
log_success "成功下载: $filename ($(($file_size / 1024)) KB)"
return 0
else
log_error "文件大小异常: $filename (只有 $file_size 字节)"
rm -f "$MODS_DIR/$filename"
return 1
fi
else
log_error "下载失败"
return 1
fi
}
# 读取 mods 文件
success_count=0
fail_count=0
while IFS='|' read -r mod_name project_slug version; do
# 去除空白字符
mod_name=$(echo "$mod_name" | xargs)
project_slug=$(echo "$project_slug" | xargs)
version=$(echo "$version" | xargs)
# 跳过空行和注释
if [[ -z "$mod_name" || "$mod_name" == \#* ]]; then
continue
fi
log_separator
if download_mod "$project_slug" "$mod_name"; then
((success_count++))
else
((fail_count++))
fi
sleep 1
done <"$MODS_FILE"
END_TIME=$(date +%s)
DURATION=$((END_TIME - START_TIME))
log_separator
log_info "Minecraft 1.21.1 Fabric mods 下载完成!"
log_info "位置: $MODS_DIR"
log_info "统计: 成功 $success_count, 失败 $fail_count"
# 记录最终文件列表
log_info "最终文件列表:"
ls -la "$MODS_DIR" >>"$LOG_FILE" 2>/dev/null
log_command "ls -la \"$MODS_DIR\""
log_end 0 "$DURATION"
show_log_location

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#!/bin/bash
LOG_FILE="./logs/mod-install-log.txt"
mkdir -p "$(dirname "$LOG_FILE")"
# 颜色定义
RED='\033[0;31m'
GREEN='\033[0;32m'
YELLOW='\033[1;33m'
BLUE='\033[0;34m'
NC='\033[0m' # No Color
# 初始化日志文件
init_log() {
echo "==================================================" >"$LOG_FILE"
echo "Minecraft Mod 安装日志" >>"$LOG_FILE"
echo "开始时间: $(date)" >>"$LOG_FILE"
echo "==================================================" >>"$LOG_FILE"
echo "" >>"$LOG_FILE"
}
# 记录系统信息
log_system_info() {
{
echo "=== 系统信息 ==="
echo "主机名: $(hostname)"
echo "操作系统: $(uname -s) $(uname -r)"
echo "架构: $(uname -m)"
# CPU 信息
if command -v nproc >/dev/null; then
echo "CPU 核心数: $(nproc)"
fi
if command -v lscpu >/dev/null; then
echo "CPU 型号: $(lscpu | grep "Model name" | cut -d: -f2 | xargs)"
fi
# 内存信息
if command -v free >/dev/null; then
echo "内存总量: $(free -h | grep Mem: | awk '{print $2}')"
echo "可用内存: $(free -h | grep Mem: | awk '{print $7}')"
fi
# 磁盘信息
echo "磁盘使用:"
df -h . | tail -1 | awk '{print " 总量: " $2 ", 可用: " $4 ", 使用率: " $5}'
# 网络信息
echo "公网 IP: $(curl -s ifconfig.me 2>/dev/null || echo "无法获取")"
echo ""
} >>"$LOG_FILE"
}
# 记录命令开始
log_start() {
local command_name="$1"
local timestamp=$(date '+%Y-%m-%d %H:%M:%S')
{
echo "╔═══════════════════════════════════════════════"
echo "║ 命令: $command_name"
echo "║ 开始时间: $timestamp"
echo "║ 工作目录: $(pwd)"
echo "║ 用户: $(whoami)"
echo "╚═══════════════════════════════════════════════"
echo ""
} >>"$LOG_FILE"
}
# 记录命令结束
log_end() {
local exit_code="$1"
local timestamp=$(date '+%Y-%m-%d %H:%M:%S')
local duration="${2:-0}"
{
echo ""
echo "╔═══════════════════════════════════════════════"
echo "║ 结束时间: $timestamp"
if [[ -n "$duration" && "$duration" != "0" ]]; then
echo "║ 执行时长: ${duration}"
fi
echo "║ 退出代码: $exit_code"
echo "║ 状态: $([ $exit_code -eq 0 ] && echo "成功" || echo "失败")"
echo "╚═══════════════════════════════════════════════"
echo ""
echo ""
} >>"$LOG_FILE"
}
# 记录信息(同时输出到屏幕和日志)
log_info() {
local message="$1"
local timestamp=$(date '+%Y-%m-%d %H:%M:%S')
echo -e "${BLUE}[INFO]${NC} $message"
echo "[$timestamp] [INFO] $message" >>"$LOG_FILE"
}
# 记录成功
log_success() {
local message="$1"
local timestamp=$(date '+%Y-%m-%d %H:%M:%S')
echo -e "${GREEN}[SUCCESS]${NC} $message"
echo "[$timestamp] [SUCCESS] $message" >>"$LOG_FILE"
}
# 记录警告
log_warning() {
local message="$1"
local timestamp=$(date '+%Y-%m-%d %H:%M:%S')
echo -e "${YELLOW}[WARNING]${NC} $message"
echo "[$timestamp] [WARNING] $message" >>"$LOG_FILE"
}
# 记录错误
log_error() {
local message="$1"
local timestamp=$(date '+%Y-%m-%d %H:%M:%S')
echo -e "${RED}[ERROR]${NC} $message"
echo "[$timestamp] [ERROR] $message" >>"$LOG_FILE"
}
# 记录命令输出
log_command() {
local command="$1"
local timestamp=$(date '+%Y-%m-%d %H:%M:%S')
{
echo "[$timestamp] [COMMAND] 执行: $command"
echo "[$timestamp] [OUTPUT]"
} >>"$LOG_FILE"
# 执行命令并捕获输出
eval "$command" 2>&1 | while IFS= read -r line; do
echo "[$timestamp] [OUTPUT] $line" >>"$LOG_FILE"
echo "$line" # 同时输出到屏幕
done
local exit_code=${PIPESTATUS[0]}
echo "[$timestamp] [COMMAND] 退出代码: $exit_code" >>"$LOG_FILE"
return $exit_code
}
# 记录分隔线
log_separator() {
echo "--------------------------------------------------" >>"$LOG_FILE"
}
# 显示日志位置
show_log_location() {
log_info "详细日志已保存到: $LOG_FILE"
log_info "查看日志: tail -f $LOG_FILE"
}
# 主函数
main() {
if [[ "$1" == "init" ]]; then
init_log
log_system_info
fi
}
# 如果直接执行此脚本,则初始化
if [[ "${BASH_SOURCE[0]}" == "${0}" ]]; then
main "$@"
fi

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# Minecraft 1.21.1 Fabric Mods
# 格式: mod名称 | 项目slug | 版本号(可选)
# Fabric API (必需)
fabric-api | fabric-api | 0.100.3+1.21.1
# 锂 (Lithium) - 性能优化
lithium | lithium | 0.12.2+1.21.1
# 磷 (Phosphor) - 光照优化
phosphor | phosphor | 0.8.2+1.21.1
# 钠 (Sodium) - 渲染优化
sodium | sodium | 0.5.11+1.21.1
# Iris Shaders - 着色器支持
iris | iris | 1.7.2+1.21.1
# 注意:版本号可以不写,会自动下载最新版本

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# Minecraft 服务器配置
enable-jmx-monitoring=false
rcon.port=25575
level-seed=
gamemode=survival
enable-command-block=false
enable-query=false
generator-settings={}
enforce-secure-profile=true
level-name=world
motd=My Automated Fabric Server
query.port=25565
pvp=true
generate-structures=true
max-chained-neighbor-updates=1000000
difficulty=normal
network-compression-threshold=256
max-tick-time=60000
require-resource-pack=false
use-native-transport=true
max-players=20
online-mode=false
enable-status=true
allow-flight=false
broadcast-rcon-to-ops=true
view-distance=10
server-ip=
resource-pack-prompt=
allow-nether=true
server-port=25565
enable-rcon=true
sync-chunk-writes=true
op-permission-level=4
prevent-proxy-connections=false
hide-online-players=false
resource-pack=
entity-broadcast-range-percentage=100
simulation-distance=10
rcon.password=changeme123
player-idle-timeout=0
force-gamemode=false
rate-limit=0
hardcore=false
white-list=false
broadcast-console-to-ops=true
spawn-npcs=true
spawn-animals=true
function-permission-level=2
level-type=minecraft\:normal
spawn-monsters=true
enforce-whitelist=false
spawn-protection=16
max-world-size=29999984

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